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Arcane Gambit - Alpha
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Devlog
Perks! And web build!
May 28, 2026
by
CyanBlob
This release now adds support for perks! Have you ever wished your pawns could *always* move two tiles? How about a longer range knight? Or allowing your bishops change colors? Now you can! The curren...
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Local play is here!
May 09, 2026
by
CyanBlob
Local play, AKA Hot Seat, is now available! Each player chooses their spells and then gets prompted at the end of their turn to pass the game to the other player There are other improvements as well,...
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Major release! New spells, new look, *particles*, and a basic bot!
May 07, 2026
by
CyanBlob
This is quite a release. There's a basic bot now for local play (you probably won't lose to it, but it works!) There are fun new spells such as Portal Persistant spells now have particle effects in ad...
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New spells, spell effect countdown
May 04, 2026
by
CyanBlob
New spells Portal Creates a 2-way portal between two tiles Rotate Rotates a 2x2 grid of pieces Clockwork Soldier Makes a piece automatically move forware once per turn for a few turns Spell effect cou...
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New alpha build! Several bugfixes
May 03, 2026
by
CyanBlob
Now shows captured pieces Backwards-moving pawns can no longer promote on your own back rank Kings can now capture eachother if spells would allow Other pieces can not capture kings...
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New Alpha build
May 03, 2026
by
CyanBlob
Added a moves counter to view the game history Includes spellcasts Promoted pawns will now keep active spell effects Sorry about your queens, Jack Spells now have a +4 turn CD penalty when used on Kin...
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Alpha opened to all!
May 03, 2026
by
CyanBlob
I've decided to go ahead and open up this page as an alpha. There's still a lot of work to be done, especially with UI/UX and spell balancing, but it's still pretty fun in its current state. So grab a...
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